<?xml version="1.0" encoding="utf-8"?>
<ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
<name>질풍</name>
<filterIcon>4</filterIcon>
<filterIconColor>12</filterIconColor>
<description />
<lastModifiedInVersion>0.9.2.1</lastModifiedInVersion>
<lootFilterVersion>2</lootFilterVersion>
<rules>
<Rule>
<type>HIDE</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>NORMAL MAGIC RARE</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="AffixCondition">
<affixes>
<int>462</int>
<int>476</int>
<int>491</int>
<int>492</int>
<int>510</int>
<int>105</int>
<int>430</int>
<int>107</int>
<int>111</int>
<int>112</int>
<int>113</int>
<int>114</int>
<int>115</int>
<int>116</int>
<int>117</int>
<int>124</int>
<int>484</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>1</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>15</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>신상 원하는 어픽스</nameOverride>
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="AffixCondition">
<affixes>
<int>462</int>
<int>476</int>
<int>491</int>
<int>492</int>
<int>510</int>
<int>105</int>
<int>430</int>
<int>107</int>
<int>111</int>
<int>112</int>
<int>113</int>
<int>114</int>
<int>115</int>
<int>116</int>
<int>117</int>
<int>124</int>
<int>484</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>15</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>신상 원하는 어픽스 2개 이상</nameOverride>
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="AffixCondition">
<affixes>
<int>28</int>
<int>75</int>
<int>503</int>
<int>505</int>
<int>431</int>
<int>432</int>
<int>433</int>
<int>672</int>
<int>30</int>
<int>6</int>
<int>5</int>
<int>103</int>
<int>1</int>
<int>8</int>
<int>57</int>
<int>86</int>
<int>429</int>
</affixes>
<comparsion>MORE_OR_EQUAL</comparsion>
<comparsionValue>4</comparsionValue>
<minOnTheSameItem>1</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>4</combinedComparsionValue>
<advanced>true</advanced>
</Condition>
</conditions>
<color>5</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>분해 유용한 옵션 (원하는걸로 설정)</nameOverride>
</Rule>
<Rule>
<type>HIGHLIGHT</type>
<conditions>
<Condition i:type="AffixCondition">
<affixes>
<int>52</int>
<int>36</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>1</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
</conditions>
<color>5</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>분해 희귀한 옵션</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="RarityCondition">
<rarity>EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride />
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BOOTS</EquipmentType>
</type>
<subTypes>
<int>5</int>
<int>6</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>505</int>
<int>52</int>
<int>36</int>
<int>25</int>
<int>8</int>
<int>59</int>
<int>28</int>
<int>503</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>신발 원하는 어픽스 (2개 이상)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BOOTS</EquipmentType>
</type>
<subTypes>
<int>5</int>
<int>6</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>505</int>
<int>52</int>
<int>36</int>
<int>25</int>
<int>8</int>
<int>59</int>
<int>28</int>
<int>503</int>
</affixes>
<comparsion>MORE_OR_EQUAL</comparsion>
<comparsionValue>3</comparsionValue>
<minOnTheSameItem>3</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>9</combinedComparsionValue>
<advanced>true</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>신발 원하는 어픽스 (3개 이상 3티어)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>GLOVES</EquipmentType>
</type>
<subTypes>
<int>5</int>
<int>7</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>36</int>
<int>25</int>
<int>52</int>
<int>1</int>
<int>57</int>
<int>86</int>
<int>429</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>장갑 원하는 어픽스 (2개 이상)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>GLOVES</EquipmentType>
</type>
<subTypes>
<int>5</int>
<int>7</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>36</int>
<int>25</int>
<int>52</int>
<int>1</int>
<int>57</int>
<int>86</int>
<int>429</int>
</affixes>
<comparsion>MORE_OR_EQUAL</comparsion>
<comparsionValue>3</comparsionValue>
<minOnTheSameItem>3</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>9</combinedComparsionValue>
<advanced>true</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>장갑 원하는 어픽스 (3개 이상 3티어)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BELT</EquipmentType>
</type>
<subTypes>
<int>6</int>
<int>4</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>52</int>
<int>36</int>
<int>25</int>
<int>75</int>
<int>8</int>
<int>330</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>벨트 원하는 어픽스 (2개 이상)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BELT</EquipmentType>
</type>
<subTypes>
<int>6</int>
<int>4</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>52</int>
<int>36</int>
<int>25</int>
<int>75</int>
<int>8</int>
<int>330</int>
</affixes>
<comparsion>MORE_OR_EQUAL</comparsion>
<comparsionValue>3</comparsionValue>
<minOnTheSameItem>3</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>9</combinedComparsionValue>
<advanced>true</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>벨트 원하는 어픽스 (3개 이상 3티어)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>AMULET</EquipmentType>
</type>
<subTypes>
<int>7</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>505</int>
<int>503</int>
<int>103</int>
<int>1</int>
<int>34</int>
<int>330</int>
<int>57</int>
<int>86</int>
<int>429</int>
<int>30</int>
<int>25</int>
<int>52</int>
<int>36</int>
<int>59</int>
<int>8</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>아뮬렛 원하는 어픽스 (2개 이상)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>AMULET</EquipmentType>
</type>
<subTypes>
<int>7</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>505</int>
<int>503</int>
<int>103</int>
<int>1</int>
<int>34</int>
<int>330</int>
<int>57</int>
<int>86</int>
<int>429</int>
<int>30</int>
<int>25</int>
<int>52</int>
<int>36</int>
<int>59</int>
<int>8</int>
</affixes>
<comparsion>MORE_OR_EQUAL</comparsion>
<comparsionValue>3</comparsionValue>
<minOnTheSameItem>3</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>9</combinedComparsionValue>
<advanced>true</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>아뮬렛 원하는 어픽스 (3개 이상 3티어)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BODY_ARMOR</EquipmentType>
</type>
<subTypes>
<int>49</int>
<int>50</int>
<int>51</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>25</int>
<int>52</int>
<int>36</int>
<int>8</int>
<int>59</int>
<int>463</int>
<int>511</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>갑옷 원하는 어픽스 (2개 이상) 직업별 하위 유형 설정</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>BODY_ARMOR</EquipmentType>
</type>
<subTypes>
<int>49</int>
<int>50</int>
<int>51</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>25</int>
<int>52</int>
<int>36</int>
<int>8</int>
<int>59</int>
<int>463</int>
<int>511</int>
</affixes>
<comparsion>MORE_OR_EQUAL</comparsion>
<comparsionValue>3</comparsionValue>
<minOnTheSameItem>3</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>9</combinedComparsionValue>
<advanced>true</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>갑옷 원하는 어픽스 (3개 이상 3티어)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>HELMET</EquipmentType>
</type>
<subTypes>
<int>47</int>
<int>48</int>
<int>49</int>
<int>50</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>25</int>
<int>52</int>
<int>36</int>
<int>8</int>
<int>59</int>
<int>463</int>
<int>485</int>
<int>511</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>투구 원하는 어픽스 (2개 이상) 직업별 하위 유형 설정</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>HELMET</EquipmentType>
</type>
<subTypes>
<int>47</int>
<int>48</int>
<int>49</int>
<int>50</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>25</int>
<int>52</int>
<int>36</int>
<int>8</int>
<int>59</int>
<int>463</int>
<int>485</int>
<int>511</int>
</affixes>
<comparsion>MORE_OR_EQUAL</comparsion>
<comparsionValue>3</comparsionValue>
<minOnTheSameItem>3</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>9</combinedComparsionValue>
<advanced>true</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>투구 원하는 어픽스 (3개 이상 3티어)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>RING</EquipmentType>
</type>
<subTypes>
<int>9</int>
<int>10</int>
<int>1</int>
<int>8</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>30</int>
<int>25</int>
<int>52</int>
<int>36</int>
<int>8</int>
<int>59</int>
<int>97</int>
<int>330</int>
<int>17</int>
<int>80</int>
<int>45</int>
<int>92</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>링 원하는 어픽스 (2개 이상) 직업별 하위 유형 설정</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>RING</EquipmentType>
</type>
<subTypes>
<int>9</int>
<int>10</int>
<int>1</int>
<int>8</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>30</int>
<int>25</int>
<int>52</int>
<int>36</int>
<int>8</int>
<int>59</int>
<int>97</int>
<int>330</int>
<int>17</int>
<int>80</int>
<int>45</int>
<int>92</int>
</affixes>
<comparsion>MORE_OR_EQUAL</comparsion>
<comparsionValue>3</comparsionValue>
<minOnTheSameItem>3</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>9</combinedComparsionValue>
<advanced>true</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>링 원하는 어픽스 (3개 이상 3티어)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>RELIC</EquipmentType>
</type>
<subTypes>
<int>54</int>
<int>55</int>
<int>52</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>6</int>
<int>52</int>
<int>25</int>
<int>59</int>
<int>8</int>
<int>17</int>
<int>24</int>
<int>7</int>
<int>92</int>
<int>45</int>
<int>104</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>false</emphasized>
<nameOverride>유물 원하는 어픽스 (2개 이상) 직업별 하위 유형 설정</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>RELIC</EquipmentType>
</type>
<subTypes>
<int>54</int>
<int>55</int>
<int>52</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>505</int>
<int>6</int>
<int>52</int>
<int>25</int>
<int>59</int>
<int>8</int>
<int>17</int>
<int>24</int>
<int>7</int>
<int>92</int>
<int>45</int>
<int>104</int>
</affixes>
<comparsion>MORE_OR_EQUAL</comparsion>
<comparsionValue>3</comparsionValue>
<minOnTheSameItem>3</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>9</combinedComparsionValue>
<advanced>true</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
</conditions>
<color>0</color>
<isEnabled>true</isEnabled>
<levelDependent>false</levelDependent>
<minLvl>0</minLvl>
<maxLvl>0</maxLvl>
<emphasized>true</emphasized>
<nameOverride>유물 원하는 어픽스 (3개 이상 3티어)</nameOverride>
</Rule>
<Rule>
<type>SHOW</type>
<conditions>
<Condition i:type="SubTypeCondition">
<type>
<EquipmentType>QUIVER</EquipmentType>
</type>
<subTypes>
<int>2</int>
<int>7</int>
<int>5</int>
</subTypes>
</Condition>
<Condition i:type="AffixCondition">
<affixes>
<int>503</int>
<int>431</int>
<int>432</int>
<int>433</int>
<int>30</int>
<int>103</int>
<int>5</int>
<int>6</int>
<int>57</int>
<int>86</int>
<int>56</int>
</affixes>
<comparsion>ANY</comparsion>
<comparsionValue>0</comparsionValue>
<minOnTheSameItem>2</minOnTheSameItem>
<combinedComparsion>ANY</combinedComparsion>
<combinedComparsionValue>1</combinedComparsionValue>
<advanced>false</advanced>
</Condition>
<Condition i:type="RarityCondition">
<rarity>MAGIC RARE EXALTED</rarity>
</Condition>
&nbs
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