리프레이 코드 2월 5일 기준
1EZZZG
채팅창에 이상한 링크 올리면서 뭐라고 하는 유저인데
아마 핵 홍보글 같아요
리플 보니까 그냥 벽뒤로 에임 고정되는게 뻔히 보이는데
싼 핵을 사용하니까
뭔가 홍보용 채팅이 자동으로 입력되는게 아닌가 합니다.(우리 무료 모바일 게임하면 항상 보는 게임 광고같은)
이 채팅도 본인이 계속 치는거래요 자동으로 치는게 아니라
어그로져뭐
채팅으로 친 사이트 안전한지 확인해 보고
토르브라우저를 이용해 들어가 봤습니다.
그러니까 이런게 적혀있더라구요
밑에 글은 알아서 보시구 이 다음 사이트들은 들어가보지 않았습니다.
귀찮자나여
다들 알아서 판단 하시기 바랍니다 이상입니다.
--[[
GAME LINK https://www.roblox.com/games/4616652839/TEN-TAILS-Shinobi-Life-2
v3rm: https://v3rmillion.net/showthread.php?tid=1063031
Discord: reav#2966
Discord Server: https://discord.gg/aDRStgw
Usage:
loadstring(game:HttpGet("https://raw.githubusercontent.com/reavscripts/sl2_autofarm/main/main.lua", true))()
]]
repeat wait() until game:IsLoaded()
--old-antitp bypass
if workspace:FindFirstChild("CCoff") then
game:GetService("Workspace").CCoff:Destroy()
end
--antiafk
local VirtualUser=game:service'VirtualUser'
game:service'Players'.LocalPlayer.Idled:connect(function()
warn("anti-afk")
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
--variables
local player = game.Players.LocalPlayer
local mission = player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory")
local menuplace = 4616652839
local forestplace = 5447073001
local rainplace = 5084678830
local trainingplace = 5431071837
local akatsukiplace = 5431069982
local worldxplace = 5943874201
local villageplace = game:GetService("Workspace"):FindFirstChild("rank")
local warplace = game:GetService("Workspace"):FindFirstChild("warmode")
function toTarget(pos, targetPos, targetCFrame)
local tween_s = game:service"TweenService"
local info = TweenInfo.new((targetPos - pos).Magnitude/getgenv().speed, Enum.EasingStyle.Linear)
local tween, err = pcall(function()
local tween = tween_s:Create(game:GetService("Players").LocalPlayer.Character["HumanoidRootPart"], info, {CFrame = targetCFrame * CFrame.fromAxisAngle(Vector3.new(1,0,0), math.rad(90))})
tween:Play()
end)
if not tween then return err end
end
--loading wally ui revamped By Aika
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()
_G.ButtonTextColor = Color3.fromRGB(247, 95, 28);
_G.ButtonColor = Color3.fromRGB(5, 16, 20);
_G.PointerColor = Color3.fromRGB(247, 95, 28);
_G.SecondaryColor = Color3.fromRGB(0, 102, 255);
_G.TertiaryColor = Color3.fromRGB(5, 16, 20);
_G.ToggleColor = Color3.fromRGB(247, 95, 28);
_G.MainTextColor = Color3.fromRGB(255, 255, 255);
_G.MainColor = Color3.fromRGB(247, 95, 28);
_G.SliderColor = Color3.fromRGB(247, 95, 28);
getgenv().speed = 500
local w = library:CreateWindow("Shindo Life")
if villageplace or game.PlaceId == trainingplace or game.PlaceId == rainplace or game.PlaceId == akatsukiplace or game.PlaceId == forestplace then
--AUTOFARM
local b = w:CreateFolder("AutoFarm")
b:Label("To prevent issues farm in a ps",{
TextSize = 16;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(247, 95, 28);
})
local autofarm
b:Toggle("AutoFarm",function(bool)
autofarm = bool
end)
local candies
b:Toggle("Farm candies",function(bool)
candies = bool
end)
local speed
b:Slider("Tween Speed",{
min = 500;
max = 2500;
precise = false;
},function(speed)
getgenv().speed = speed
end)
local scrollfarm
b:Toggle("Scroll Sniper",function(bool)
scrollfarm = bool
end)
local jinfarm
b:Toggle("JinFarm (instakill)",function(bool)
jinfarm = bool
end)
local RANKUP
b:Toggle("AutoRank",function(bool)
RANKUP = bool
end)
local d = w:CreateFolder("Quests Maker")
d:Button("Rushs",function()
for i = 1,300 do
game.Players.LocalPlayer.Character.combat.update:FireServer("rushw")
wait(.25)
end
end)
d:Button("Jumps",function()
for v = 1,300 do
game.Players.LocalPlayer.Character.combat.update:FireServer("takemovement2")
wait(.25)
end
end)
d:Button("Chakra Charges",function()
for i = 1,500 do
game.Players.LocalPlayer.Character.combat.update:FireServer("key","c")
wait(.1)
game.Players.LocalPlayer.Character.combat.update:FireServer("key","cend")
wait(.5)
end
end)
d:Button("Punches",function()
for i = 1,999 do
game.Players.LocalPlayer.Character.combat.update:FireServer("mouse1",true)
wait(.3)
end
end)
d:Button("TP TrainLog",function()
toTarget(player.Character.HumanoidRootPart.Position,workspace.npc.logtraining:FindFirstChild("HumanoidRootPart").Position,CFrame.new(game:GetService("Workspace").npc.logtraining:FindFirstChild("HumanoidRootPart").Position))
end)
game:GetService('RunService').Stepped:connect(function()
if autofarm or candies then
pcall(function()
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end)
end
end)
local green = "http://www.roblox.com/asset/?id=5459241648"
local red = "http://www.roblox.com/asset/?id=5459241799"
local candy = "http://www.roblox.com/asset/?id=5710748193"
spawn(function()
while wait() do
if autofarm then
if player.currentmission.Value == nil then
for i,v in pairs(workspace.missiongivers:GetChildren()) do
pcall(function()
if player.currentmission.Value == nil and v.Name == "" and v:FindFirstChild("Head") and v.Head:FindFirstChild("givemission").Enabled and v.Head.givemission:FindFirstChild("color").Visible then
local TALK = v:FindFirstChild("Talk")
local lvl = player.statz.lvl.lvl.Value
if lvl <= 699 then
if player.currentmission.Value == nil and v.Talk:FindFirstChild("typ").Value == "defeat" and v.Head.givemission.Enabled and v.Head.givemission.color.Visible and v.Head.givemission.color.Image == green then
local getmission = v:FindFirstChild("HumanoidRootPart")
local clienttalk = v:FindFirstChild("CLIENTTALK")
repeat wait(.3)
toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-8,0)))
if (player.Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).Magnitude < 10 then
clienttalk:FireServer()
wait(.3)
clienttalk:FireServer("accept")
end
until mission.Visible or v:FindFirstChild("Head").givemission.Enabled == false or player.currentmission.Value == "mission" or not autofarm
end
elseif lvl >= 700 then
if player.currentmission.Value == nil and TALK.typ.Value == "defeat" and v.Head.givemission.Enabled and v.Head.givemission.color.Visible and v.Head.givemission.color.Image == green or v.Head.givemission.color.Image == red then
local getmission = v:FindFirstChild("HumanoidRootPart")
local clienttalk = v:FindFirstChild("CLIENTTALK")
repeat wait(.3)
toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-8,0)))
if (player.Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).Magnitude < 10 then
clienttalk:FireServer()
wait(.3)
clienttalk:FireServer("accept")
end
until mission.Visible or v:FindFirstChild("Head").givemission.Enabled == false or player.currentmission.Value == "mission" or not autofarm
end
end
end
end)
end
else
for i,v in pairs(workspace.npc:GetChildren()) do
pcall(function()
if v.ClassName == "Model" and v:FindFirstChild("npctype") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 then
repeat wait(.5)
toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-8,0)))
v.Humanoid.Health = 0
until v.Humanoid.Health == 0 or not autofarm or player.currentmission.Value == nil
end
end)
end
end
end
end
end)
spawn(function()
while wait() do
if candies then
local spins = player.statz.spins.Value
if spins < 500 then
for i,v in pairs(workspace.missiongivers:GetChildren()) do
pcall(function()
if mission.Visible == false and v.ClassName == "Model" and v:FindFirstChild("Head"):FindFirstChild("givemission").Enabled and v:FindFirstChild("CLIENTTALK") and v:FindFirstChild("Talk") and string.find(v.Talk.talk1.Value, "TRICK OR TREAT") and v.Talk:FindFirstChild("typ").Value == "halloweenevent" and v.Head.givemission.color.Image == candy then
repeat wait(.3)
toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-5,0)))
v.CLIENTTALK:FireServer()
wait(.2)
v.CLIENTTALK:FireServer("accept")
until v:FindFirstChild("Head").givemission.Enabled == false or not candies
end
end)
end
else
print("max spins reached 500")
end
end
end
end)
local function SCROLLFARM()
for i,v in pairs(game.workspace.GLOBALTIME:GetChildren()) do
if v.ClassName == "Model" and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and v.sh.Position.Y < 2000 then
local scrollA = v.sh:FindFirstChild("invoke")
print("SCROLL SPAWNED")
pcall(function()
toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.sh.Position,CFrame.new(v.sh.Position))
end)
scrollA:FireServer(game.Players.LocalPlayer)
fireclickdetector(v.sh.ClickDetector)
end
end
end
local function SCROLLFARM1()
for i,v in pairs(game.workspace:GetChildren()) do
if v.ClassName == "Model" and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and v.sh.Position.Y < 2000 then
local scrollA = v.sh:FindFirstChild("invoke")
print("SCROLL SPAWNED in workspace")
pcall(function()
toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.sh.Position,CFrame.new(v.sh.Position))
scrollA:FireServer(game.Players.LocalPlayer)
fireclickdetector(v.sh.ClickDetector)
end)
end
end
end
spawn(function()
while wait() do
if scrollfarm then
repeat wait()
SCROLLFARM()
SCROLLFARM1()
until not scrollfarm or not war or not war2
end
end
end)
local function JINFARM()
for i,v in pairs(game:GetService("Workspace").npc:GetChildren()) do
if v.Name == "npc1" then
repeat wait()
pcall(function()
toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-25,0)))
player.Character.combat.update:FireServer("mouse1", true)
wait(.1)
v.Humanoid.HealthChanged:Connect(function()
v.Humanoid.Health = 0
end)
end)
until v.Humanoid.Health == 0 or not jinfarm
end
end
end
spawn(function()
while wait() do
if jinfarm then
JINFARM()
end
end
end)
spawn(function()
while wait() do
if RANKUP and player.statz.lvl:FindFirstChild("lvl").Value == 1000 then
repeat wait()
game.Players.LocalPlayer.startevent:FireServer("rankup")
until player.statz.lvl:FindFirstChild("lvl").Value == 1 or not RANKUP
end
end
end)
end
if villageplace or game.PlaceId == trainingplace or game.PlaceId == rainplace or game.PlaceId == akatsukiplace or game.PlaceId == forestplace then
local g = w:CreateFolder("Infinite Mode")
g:Label("Enable your mode and setup when charge chakra (not max)",{
TextSize = 15;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(247, 95, 28);
})
local when = 100000
g:Slider("When charge(NOT MAX)",{
min = 30000;
max = 200000;
precise = false;
},function(z)
when = z
end)
g:Button("InfiniteMode",function()
local mode = game.Players.LocalPlayer.Character.combat.mode
local copy = mode:Clone()
copy.Parent = mode.Parent
mode:Destroy()
local chakra = string.split(game.Players.LocalPlayer.PlayerGui.Main.ingamearena.Bar.cha.Text,"CHA: ")[2]
c = chakra:gsub("CHA%:","")
local cha
local function chakracheck()
chakra = string.split(game.Players.LocalPlayer.PlayerGui.Main.ingamearena.Bar.cha.Text,"CHA: ")[2]
c = chakra:gsub("CHA%:","")
cha = c
end
spawn(function()
while wait() do
if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 0 then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
end
chakracheck()
end
end)
spawn(function()
while wait() do
if tonumber(cha) < tonumber(when) then
game.Players.LocalPlayer.Character.combat.update:FireServer("key","c")
else
game.Players.LocalPlayer.Character.combat.update:FireServer("key","cend")
end
end
end)
end)
g:Button("Disable InfMode",function()
player.Character:BreakJoints()
end)
end
if villageplace or game.PlaceId == trainingplace or game.PlaceId == rainplace or game.PlaceId == akatsukiplace or game.PlaceId == forestplace then
local h = w:CreateFolder("Auto Chakra")
h:Label("Setup when charge chakra (also max)",{
TextSize = 16;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(247, 95, 28);
})
local infchakra
h:Toggle("Charge Chakra+Move",function(bool)
infchakra = bool
end)
local when = 100000
h:Slider("When charge(NOT MAX)",{
min = 30000;
max = 250000;
precise = false;
},function(z)
when = z
end)
spawn(function()
while wait() do
if infchakra then
local chakra = string.split(game.Players.LocalPlayer.PlayerGui.Main.ingamearena.Bar.cha.Text,"CHA: ")[2]
c = chakra:gsub("CHA%:","")
local cha
local function chakracheck()
chakra = string.split(game.Players.LocalPlayer.PlayerGui.Main.ingamearena.Bar.cha.Text,"CHA: ")[2]
c = chakra:gsub("CHA%:","")
cha = c
end
spawn(function()
while wait() do
if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 0 then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
end
chakracheck()
end
end)
spawn(function()
while wait() do
if tonumber(cha) < tonumber(when) then
game.Players.LocalPlayer.Character.combat.update:FireServer("key","c")
else
game.Players.LocalPlayer.Character.combat.update:FireServer("key","cend")
end
end
end)
end
end
end)
h:Label("Dont use INFMODE and INFCHAKRA together",{
TextSize = 15;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(247, 95, 28);
})
end
if warplace then
--WAR
local c = w:CreateFolder("War Farm")
c:Label("Snipe is built-in",{
TextSize = 24;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(247, 95, 28);
})
local war
c:Toggle("WarMode No Tween",function(bool)
war = bool
end)
local war2
c:Toggle("WarMode Tween (multple players)",function(bool)
war2 = bool
end)
c:Slider("Tween Speed",{
min = 500;
max = 2500;
precise = false;
},function(speed)
getgenv().speed = speed
end)
local reset
c:Toggle("Reset after round 21",function(bool)
reset = bool
end)
--Suggested by Moddi#2715
local refresh = c:Label("ROUND COUNTER",{
TextSize = 24;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(247, 95, 28);
})
local count = 0
local refreshC = c:Label("10TAILS COUNTER",{
TextSize = 24;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(247, 95, 28);
})
game:GetService('RunService').Stepped:connect(function()
if war or war2 then
pcall(function()
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end)
end
end)
local function SCROLLFARM()
for i,v in pairs(game.workspace.GLOBALTIME:GetChildren()) do
if v.ClassName == "Model" and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and v.sh.Position.Y < 2000 then
local scrollA = v.sh:FindFirstChild("invoke")
print("SCROLL SPAWNED")
pcall(function()
toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.sh.Position,CFrame.new(v.sh.Position))
end)
scrollA:FireServer(game.Players.LocalPlayer)
fireclickdetector(v.sh.ClickDetector)
end
end
end
local function SCROLLFARM1()
for i,v in pairs(game.workspace:GetChildren()) do
if v.ClassName == "Model" and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and v.sh.Position.Y < 2000 then
local scrollA = v.sh:FindFirstChild("invoke")
print("SCROLL SPAWNED in workspace")
pcall(function()
toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.sh.Position,CFrame.new(v.sh.Position))
scrollA:FireServer(game.Players.LocalPlayer)
fireclickdetector(v.sh.ClickDetector)
end)
end
end
end
spawn(function()
while wait() do
if war or war2 then
repeat wait()
SCROLLFARM()
SCROLLFARM1()
until not scrollfarm or not war or not war2
end
end
end)
spawn(function()
while wait() do
if war then
pcall(function()
refresh:Refresh("War Completed: " .. count)
refreshC:Refresh("Round: " .. workspace.warserver.round.Value)
end)
for i,v in pairs(workspace.npc:GetChildren()) do
if workspace.warserver:FindFirstChild("zetsu").Value > 0 and string.find(workspace.warserver.text.Value, "Left") or string.find(workspace.warserver.text.Value, "DEFEAT") and v.ClassName == "Model" and v:FindFirstChild("npc") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 and not v:FindFirstChild("megaboss") then
wait(.2)
pcall(function()
v.Humanoid.Health = 0
end)
elseif v.ClassName == "Model" and v:FindFirstChild("npc") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 and v:FindFirstChild("megaboss") then
wait(6)
pcall(function()
toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position))
v.Humanoid.Health = 0
end)
end
end
if reset then
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
if v.Name == "warserver" and v:FindFirstChild("round").Value > 20 then
wait(5)
player.Character:BreakJoints()
repeat wait()
until v.round.Value == 0
count = count + 1
end
end
end
end
end
end)
spawn(function()
while wait() do
if war2 then
refresh:Refresh("War Completed: " .. count)
refreshC:Refresh("Round: " .. workspace.warserver.round.Value)
for i,v in pairs(workspace.npc:GetChildren()) do
if workspace.warserver:FindFirstChild("zetsu").Value > 0 and string.find(workspace.warserver.text.Value, "Left") or string.find(workspace.warserver.text.Value, "DEFEAT") and v.ClassName == "Model" and v:FindFirstChild("npc") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 and not v:FindFirstChild("megaboss") then
pcall(function()
repeat wait()
toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-12,0)))
wait(.3)
v.Humanoid.Health = 0
until v.Humanoid.Health == 0
end)
elseif v.ClassName == "Model" and v:FindFirstChild("npc") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 and v:FindFirstChild("megaboss") then
wait(8)
pcall(function()
toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-25,0)))
v.Humanoid.Health = 0
end)
else
wait()
end
end
if reset then
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
if v.Name == "warserver" and v:FindFirstChild("round").Value > 20 then
wait(5)
player.Character:BreakJoints()
repeat wait()
until v.round.Value == 0
count = count + 1
end
end
end
end
end
end)
end
if game.PlaceId == menuplace then
--main menu
local e = w:CreateFolder("ResetSpins")
local kgs = {}
for i,v in pairs(game:GetService("ReplicatedStorage").alljutsu:GetChildren()) do