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기타 이상한 핵쟁이를 만났습니다.(이미지 첨부)

핵감별사f96d9
2021-02-05 23:02:24 838 0 2

리프레이 코드 2월 5일 기준 


1EZZZG

8ee3225dd5c942243fcefc253a4aa15f.png


채팅창에 이상한 링크 올리면서 뭐라고 하는 유저인데


아마 핵 홍보글 같아요


리플 보니까 그냥 벽뒤로 에임 고정되는게 뻔히 보이는데


싼 핵을 사용하니까


뭔가 홍보용 채팅이 자동으로 입력되는게 아닌가 합니다.(우리 무료 모바일 게임하면 항상 보는  게임 광고같은)


이 채팅도 본인이 계속 치는거래요 자동으로 치는게 아니라


어그로져뭐


채팅으로 친 사이트 안전한지 확인해 보고

토르브라우저를 이용해 들어가 봤습니다. 


그러니까 이런게 적혀있더라구요


밑에 글은 알아서 보시구 이 다음 사이트들은 들어가보지 않았습니다.

귀찮자나여

다들 알아서 판단 하시기 바랍니다 이상입니다.

--[[

GAME LINK https://www.roblox.com/games/4616652839/TEN-TAILS-Shinobi-Life-2

v3rm: https://v3rmillion.net/showthread.php?tid=1063031

Discord: reav#2966

Discord Server: https://discord.gg/aDRStgw

Usage:

loadstring(game:HttpGet("https://raw.githubusercontent.com/reavscripts/sl2_autofarm/main/main.lua", true))()

]]


repeat wait() until game:IsLoaded()

--old-antitp bypass

if workspace:FindFirstChild("CCoff") then

    game:GetService("Workspace").CCoff:Destroy()

end

--antiafk

local VirtualUser=game:service'VirtualUser'

    game:service'Players'.LocalPlayer.Idled:connect(function()

    warn("anti-afk")

    VirtualUser:CaptureController()

    VirtualUser:ClickButton2(Vector2.new())

end)

--variables

local player = game.Players.LocalPlayer

local mission = player.PlayerGui:WaitForChild("Main"):WaitForChild("ingame"):WaitForChild("Missionstory")

local menuplace = 4616652839

local forestplace = 5447073001

local rainplace = 5084678830

local trainingplace = 5431071837

local akatsukiplace = 5431069982

local worldxplace = 5943874201

local villageplace = game:GetService("Workspace"):FindFirstChild("rank")

local warplace = game:GetService("Workspace"):FindFirstChild("warmode")

function toTarget(pos, targetPos, targetCFrame)

    local tween_s = game:service"TweenService"

    local info = TweenInfo.new((targetPos - pos).Magnitude/getgenv().speed, Enum.EasingStyle.Linear)

    local tween, err = pcall(function()

        local tween = tween_s:Create(game:GetService("Players").LocalPlayer.Character["HumanoidRootPart"], info, {CFrame = targetCFrame * CFrame.fromAxisAngle(Vector3.new(1,0,0), math.rad(90))})

        tween:Play()

    end)

    if not tween then return err end

end


--loading wally ui revamped By Aika

local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()

_G.ButtonTextColor = Color3.fromRGB(247, 95, 28);

_G.ButtonColor = Color3.fromRGB(5, 16, 20);

_G.PointerColor = Color3.fromRGB(247, 95, 28);

_G.SecondaryColor = Color3.fromRGB(0, 102, 255);

_G.TertiaryColor = Color3.fromRGB(5, 16, 20);

_G.ToggleColor = Color3.fromRGB(247, 95, 28);

_G.MainTextColor = Color3.fromRGB(255, 255, 255);

_G.MainColor = Color3.fromRGB(247, 95, 28);

_G.SliderColor = Color3.fromRGB(247, 95, 28);

getgenv().speed = 500

local w = library:CreateWindow("Shindo Life")

if villageplace or game.PlaceId == trainingplace or game.PlaceId == rainplace or game.PlaceId == akatsukiplace or game.PlaceId == forestplace then

    --AUTOFARM

    local b = w:CreateFolder("AutoFarm")

    b:Label("To prevent issues farm in a ps",{

        TextSize = 16;

        TextColor = Color3.fromRGB(255,255,255); 

        BgColor = Color3.fromRGB(247, 95, 28);

    }) 

    local autofarm

    b:Toggle("AutoFarm",function(bool)

        autofarm = bool

    end)

    local candies

    b:Toggle("Farm candies",function(bool)

        candies = bool

    end)

    local speed

    b:Slider("Tween Speed",{

        min = 500; 

        max = 2500;

        precise = false;

        },function(speed)

        getgenv().speed = speed

    end)

    local scrollfarm

    b:Toggle("Scroll Sniper",function(bool)

        scrollfarm = bool

    end)

    local jinfarm

    b:Toggle("JinFarm (instakill)",function(bool)

        jinfarm = bool

    end)

    local RANKUP

    b:Toggle("AutoRank",function(bool)

        RANKUP = bool

    end)


    local d = w:CreateFolder("Quests Maker")

    d:Button("Rushs",function()

        for i = 1,300 do

            game.Players.LocalPlayer.Character.combat.update:FireServer("rushw")

            wait(.25)

        end

    end)

    d:Button("Jumps",function()

        for v = 1,300 do

            game.Players.LocalPlayer.Character.combat.update:FireServer("takemovement2")

            wait(.25)

        end

    end)

    d:Button("Chakra Charges",function()

        for i = 1,500 do

            game.Players.LocalPlayer.Character.combat.update:FireServer("key","c")

            wait(.1)

            game.Players.LocalPlayer.Character.combat.update:FireServer("key","cend")

            wait(.5)

        end

    end)

    d:Button("Punches",function()

        for i = 1,999 do

            game.Players.LocalPlayer.Character.combat.update:FireServer("mouse1",true)

            wait(.3)

        end

    end)

    d:Button("TP TrainLog",function()

        toTarget(player.Character.HumanoidRootPart.Position,workspace.npc.logtraining:FindFirstChild("HumanoidRootPart").Position,CFrame.new(game:GetService("Workspace").npc.logtraining:FindFirstChild("HumanoidRootPart").Position))

    end)


    game:GetService('RunService').Stepped:connect(function()

        if autofarm or candies then

            pcall(function()

                game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)

            end)

        end

    end)

    local green = "http://www.roblox.com/asset/?id=5459241648"

    local red = "http://www.roblox.com/asset/?id=5459241799"

    local candy = "http://www.roblox.com/asset/?id=5710748193"

    spawn(function()

        while wait() do

            if autofarm then

                if  player.currentmission.Value == nil then

                    for i,v in pairs(workspace.missiongivers:GetChildren()) do

                        pcall(function()

                            if player.currentmission.Value == nil and v.Name == "" and v:FindFirstChild("Head") and v.Head:FindFirstChild("givemission").Enabled and v.Head.givemission:FindFirstChild("color").Visible  then

                                local TALK = v:FindFirstChild("Talk")

                                local lvl = player.statz.lvl.lvl.Value

                                if lvl <= 699 then

                                    if player.currentmission.Value == nil  and v.Talk:FindFirstChild("typ").Value == "defeat" and v.Head.givemission.Enabled and v.Head.givemission.color.Visible and v.Head.givemission.color.Image == green then

                                        local getmission = v:FindFirstChild("HumanoidRootPart")

                                        local clienttalk = v:FindFirstChild("CLIENTTALK")

                                        repeat wait(.3)

                                            toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-8,0)))

                                            if (player.Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).Magnitude < 10 then

                                                clienttalk:FireServer()

                                                wait(.3)

                                                clienttalk:FireServer("accept")

                                            end

                                        until mission.Visible or v:FindFirstChild("Head").givemission.Enabled == false or player.currentmission.Value == "mission" or not autofarm

                                    end

                                elseif lvl >= 700 then

                                    if player.currentmission.Value == nil and TALK.typ.Value == "defeat" and v.Head.givemission.Enabled and v.Head.givemission.color.Visible and v.Head.givemission.color.Image == green or v.Head.givemission.color.Image == red then

                                        local getmission = v:FindFirstChild("HumanoidRootPart")

                                        local clienttalk = v:FindFirstChild("CLIENTTALK")

                                        repeat wait(.3)

                                            toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-8,0)))

                                            if (player.Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).Magnitude < 10 then

                                                clienttalk:FireServer()

                                                wait(.3)

                                                clienttalk:FireServer("accept")

                                            end

                                        until mission.Visible or v:FindFirstChild("Head").givemission.Enabled == false or player.currentmission.Value == "mission" or not autofarm

                                    end

                                end

                            end

                        end)

                    end

                else

                    for i,v in pairs(workspace.npc:GetChildren()) do

                        pcall(function()

                            if v.ClassName == "Model" and v:FindFirstChild("npctype") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 then

                                repeat wait(.5)

                                    toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-8,0)))

                                    v.Humanoid.Health = 0

                                until v.Humanoid.Health == 0 or not autofarm or player.currentmission.Value == nil

                            end

                        end)

                    end

                end

            end

        end

    end)

    spawn(function()

        while wait() do

            if candies then

                local spins = player.statz.spins.Value

                if spins < 500 then

                    for i,v in pairs(workspace.missiongivers:GetChildren()) do

                        pcall(function()

                            if mission.Visible == false and v.ClassName == "Model" and v:FindFirstChild("Head"):FindFirstChild("givemission").Enabled and v:FindFirstChild("CLIENTTALK") and v:FindFirstChild("Talk") and string.find(v.Talk.talk1.Value, "TRICK OR TREAT") and v.Talk:FindFirstChild("typ").Value == "halloweenevent" and v.Head.givemission.color.Image == candy then

                                repeat wait(.3)

                                    toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-5,0)))

                                    v.CLIENTTALK:FireServer()

                                    wait(.2)

                                    v.CLIENTTALK:FireServer("accept")

                                until v:FindFirstChild("Head").givemission.Enabled == false or not candies

                            end

                        end)

                    end

                else

                    print("max spins reached 500")

                end

            end

        end

    end)

    local function SCROLLFARM()

        for i,v in pairs(game.workspace.GLOBALTIME:GetChildren()) do

            if v.ClassName == "Model" and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and v.sh.Position.Y < 2000 then

                local scrollA = v.sh:FindFirstChild("invoke")

                print("SCROLL SPAWNED")

                pcall(function()

                    toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.sh.Position,CFrame.new(v.sh.Position))

                end)

                scrollA:FireServer(game.Players.LocalPlayer)

                fireclickdetector(v.sh.ClickDetector)

            end

        end

    end

    local function SCROLLFARM1()

        for i,v in pairs(game.workspace:GetChildren()) do

            if v.ClassName == "Model" and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and v.sh.Position.Y < 2000 then

                local scrollA = v.sh:FindFirstChild("invoke")

                print("SCROLL SPAWNED in workspace")

                pcall(function()

                    toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.sh.Position,CFrame.new(v.sh.Position))

                    scrollA:FireServer(game.Players.LocalPlayer)

                    fireclickdetector(v.sh.ClickDetector)

                end)

            end

        end

    end

    spawn(function()

        while wait() do

            if scrollfarm then

                repeat wait()

                    SCROLLFARM()

                    SCROLLFARM1()

                until not scrollfarm or not war or not war2

            end

        end

    end)

    local function JINFARM()

        for i,v in pairs(game:GetService("Workspace").npc:GetChildren()) do

            if v.Name == "npc1" then

                repeat wait()

                    pcall(function()

                        toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-25,0)))

                        player.Character.combat.update:FireServer("mouse1", true)

                        wait(.1)

                        v.Humanoid.HealthChanged:Connect(function()

                            v.Humanoid.Health = 0

                        end)

                    end)

                until v.Humanoid.Health == 0 or not jinfarm

            end

        end

    end

    spawn(function()

        while wait() do

            if jinfarm then

                JINFARM()

            end

        end

    end)

    spawn(function()

        while wait() do

            if RANKUP and player.statz.lvl:FindFirstChild("lvl").Value == 1000 then

                repeat wait()

                    game.Players.LocalPlayer.startevent:FireServer("rankup")

                until player.statz.lvl:FindFirstChild("lvl").Value == 1 or not RANKUP

            end

        end

    end)

end

if villageplace or game.PlaceId == trainingplace or game.PlaceId == rainplace or game.PlaceId == akatsukiplace or game.PlaceId == forestplace then

    local g = w:CreateFolder("Infinite Mode")

    g:Label("Enable your mode and setup when charge chakra (not max)",{

        TextSize = 15;

        TextColor = Color3.fromRGB(255,255,255); 

        BgColor = Color3.fromRGB(247, 95, 28);

    }) 

    local when = 100000

    g:Slider("When charge(NOT MAX)",{

        min = 30000; 

        max = 200000; 

        precise = false;

    },function(z)

        when = z

    end)    

    g:Button("InfiniteMode",function()

        local mode = game.Players.LocalPlayer.Character.combat.mode

        local copy = mode:Clone()

        copy.Parent = mode.Parent

        mode:Destroy()

        local chakra = string.split(game.Players.LocalPlayer.PlayerGui.Main.ingamearena.Bar.cha.Text,"CHA: ")[2]

        c = chakra:gsub("CHA%:","")

        local cha

        local function chakracheck()

            chakra = string.split(game.Players.LocalPlayer.PlayerGui.Main.ingamearena.Bar.cha.Text,"CHA: ")[2]

            c = chakra:gsub("CHA%:","")

            cha = c

        end

        spawn(function() 

            while wait() do

                if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 0 then

                    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50

                end

                chakracheck()

            end

        end)

        spawn(function() 

            while wait() do

                if tonumber(cha) < tonumber(when) then

                    game.Players.LocalPlayer.Character.combat.update:FireServer("key","c")

                else

                    game.Players.LocalPlayer.Character.combat.update:FireServer("key","cend")

                end

            end

        end)

    end)

    g:Button("Disable InfMode",function()

        player.Character:BreakJoints()

    end)

end

if villageplace or game.PlaceId == trainingplace or game.PlaceId == rainplace or game.PlaceId == akatsukiplace or game.PlaceId == forestplace then

    local h = w:CreateFolder("Auto Chakra")

    h:Label("Setup when charge chakra (also max)",{

        TextSize = 16;

        TextColor = Color3.fromRGB(255,255,255); 

        BgColor = Color3.fromRGB(247, 95, 28);

    }) 

    local infchakra

    h:Toggle("Charge Chakra+Move",function(bool)

        infchakra = bool

    end)

    local when = 100000

    h:Slider("When charge(NOT MAX)",{

        min = 30000; 

        max = 250000; 

        precise = false;

    },function(z)

        when = z

    end)    

    spawn(function()

        while wait() do

            if infchakra then

                local chakra = string.split(game.Players.LocalPlayer.PlayerGui.Main.ingamearena.Bar.cha.Text,"CHA: ")[2]

                c = chakra:gsub("CHA%:","")

                local cha

                local function chakracheck()

                    chakra = string.split(game.Players.LocalPlayer.PlayerGui.Main.ingamearena.Bar.cha.Text,"CHA: ")[2]

                    c = chakra:gsub("CHA%:","")

                    cha = c

                end

                spawn(function() 

                    while wait() do

                        if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 0 then

                            game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50

                        end

                        chakracheck()

                    end

                end)

                spawn(function() 

                    while wait() do

                        if tonumber(cha) < tonumber(when) then

                            game.Players.LocalPlayer.Character.combat.update:FireServer("key","c")

                        else

                            game.Players.LocalPlayer.Character.combat.update:FireServer("key","cend")

                        end

                    end

                end)

            end

        end

    end)

    h:Label("Dont use INFMODE and INFCHAKRA together",{

        TextSize = 15;

        TextColor = Color3.fromRGB(255,255,255); 

        BgColor = Color3.fromRGB(247, 95, 28);

    }) 

end

if warplace then

    --WAR

    local c = w:CreateFolder("War Farm")

    c:Label("Snipe is built-in",{

        TextSize = 24;

        TextColor = Color3.fromRGB(255,255,255); 

        BgColor = Color3.fromRGB(247, 95, 28);

    }) 

    local war 

    c:Toggle("WarMode No Tween",function(bool)

        war = bool

    end)

    local war2

    c:Toggle("WarMode Tween (multple players)",function(bool)

        war2 = bool

    end)


    c:Slider("Tween Speed",{

        min = 500; 

        max = 2500;

        precise = false;

        },function(speed)

        getgenv().speed = speed

    end)

    local reset

    c:Toggle("Reset after round 21",function(bool)

        reset = bool

    end)

    --Suggested by Moddi#2715

    local refresh = c:Label("ROUND COUNTER",{

        TextSize = 24;

        TextColor = Color3.fromRGB(255,255,255); 

        BgColor = Color3.fromRGB(247, 95, 28);

    }) 

    local count = 0

    local refreshC = c:Label("10TAILS COUNTER",{

        TextSize = 24;

        TextColor = Color3.fromRGB(255,255,255); 

        BgColor = Color3.fromRGB(247, 95, 28);

    }) 

    game:GetService('RunService').Stepped:connect(function()

        if war or war2 then

            pcall(function()

                game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)

            end)

        end

    end)

    local function SCROLLFARM()

        for i,v in pairs(game.workspace.GLOBALTIME:GetChildren()) do

            if v.ClassName == "Model" and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and v.sh.Position.Y < 2000 then

                local scrollA = v.sh:FindFirstChild("invoke")

                print("SCROLL SPAWNED")

                pcall(function()

                    toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.sh.Position,CFrame.new(v.sh.Position))

                end)

                scrollA:FireServer(game.Players.LocalPlayer)

                fireclickdetector(v.sh.ClickDetector)

            end

        end

    end

    local function SCROLLFARM1()

        for i,v in pairs(game.workspace:GetChildren()) do

            if v.ClassName == "Model" and v:FindFirstChild("sh") and v.sh.Position.Y > -1000 and v.sh.Position.Y < 2000 then

                local scrollA = v.sh:FindFirstChild("invoke")

                print("SCROLL SPAWNED in workspace")

                pcall(function()

                    toTarget(game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position,v.sh.Position,CFrame.new(v.sh.Position))

                    scrollA:FireServer(game.Players.LocalPlayer)

                    fireclickdetector(v.sh.ClickDetector)

                end)

            end

        end

    end

    spawn(function()

        while wait() do

            if war or war2 then

                repeat wait()

                    SCROLLFARM()

                    SCROLLFARM1()

                until not scrollfarm or not war or not war2

            end

        end

    end)

    spawn(function()

        while wait() do

            if war then

                pcall(function()

                    refresh:Refresh("War Completed: " .. count)

                    refreshC:Refresh("Round: " .. workspace.warserver.round.Value)

                end)

                for i,v in pairs(workspace.npc:GetChildren()) do

                    if workspace.warserver:FindFirstChild("zetsu").Value > 0 and string.find(workspace.warserver.text.Value, "Left") or string.find(workspace.warserver.text.Value, "DEFEAT") and v.ClassName == "Model" and v:FindFirstChild("npc") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 and not v:FindFirstChild("megaboss") then

                        wait(.2)

                        pcall(function()

                            v.Humanoid.Health = 0

                        end)

                    elseif v.ClassName == "Model" and v:FindFirstChild("npc") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 and v:FindFirstChild("megaboss") then

                        wait(6)

                        pcall(function()

                            toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position))

                            v.Humanoid.Health = 0

                        end)

                    end

                end

                if reset then

                    for i,v in pairs(game:GetService("Workspace"):GetChildren()) do

                        if v.Name == "warserver" and v:FindFirstChild("round").Value > 20 then

                            wait(5)

                            player.Character:BreakJoints()

                            repeat wait()

                            until v.round.Value == 0

                            count = count + 1

                        end

                    end

                end

            end

        end

    end)

    spawn(function()

        while wait() do

            if war2 then

                refresh:Refresh("War Completed: " .. count)

                refreshC:Refresh("Round: " .. workspace.warserver.round.Value)

                for i,v in pairs(workspace.npc:GetChildren()) do

                    if workspace.warserver:FindFirstChild("zetsu").Value > 0 and string.find(workspace.warserver.text.Value, "Left") or string.find(workspace.warserver.text.Value, "DEFEAT") and v.ClassName == "Model" and v:FindFirstChild("npc") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 and not v:FindFirstChild("megaboss") then

                        pcall(function()

                            repeat wait()

                            toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-12,0)))

                            wait(.3)

                            v.Humanoid.Health = 0

                            until v.Humanoid.Health == 0

                        end)

                    elseif v.ClassName == "Model" and v:FindFirstChild("npc") and string.find(v.Name, "npc") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Head.CFrame.Y > -1000 and v:FindFirstChild("megaboss") then

                        wait(8)

                        pcall(function()

                            toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,v.HumanoidRootPart.Position,CFrame.new(v.HumanoidRootPart.Position+Vector3.new(0,-25,0)))

                            v.Humanoid.Health = 0

                        end)

                    else

                        wait()

                    end

                end

                if reset then

                    for i,v in pairs(game:GetService("Workspace"):GetChildren()) do

                        if v.Name == "warserver" and v:FindFirstChild("round").Value > 20 then

                            wait(5)

                            player.Character:BreakJoints()

                            repeat wait()

                            until v.round.Value == 0

                            count = count + 1

                        end

                    end

                end

            end

        end

    end)

end

if game.PlaceId == menuplace then

    --main menu

    local e = w:CreateFolder("ResetSpins")

    local kgs = {}

    for i,v in pairs(game:GetService("ReplicatedStorage").alljutsu:GetChildren()) do

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