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이미 죽은 게시판이지만 혹시 몰라 올리는 의문의 무기 및 스킬 변경점 (아직 베타) (원문 포함)

언타
2018-02-09 02:16:27 992 2 3

- 무기 및 스킬 변경점:
- 스킬 변경점:
- 조커 (Joker):
- 베이직: 설득된 유닛의 대미지가 35% 감소합니다. (받는 대미지 말고 가하는 대미지)
- 에이스: 설득된 유닛의 대미지가 감소하지 않습니다.
개발자 노트: AI 성능 향상에 따라 조커가 원래 의도보다 강력해 졌기 때문에, 조커가 줄 수 있는 대미지를 감소시켜야 했습니다.
- 특경 사살 (Specialized Killing):
- 해당 스킬이 제거되고 고가치 표적으로 대체되었습니다.
- 고가치 표적 (High Value Target):
- 해당 스킬이 마스터마인드 - 샤프슈터 - 3 티어에서 고스트 - 사일런트 킬러 - 3 티어로 옮겨졌습니다.
- 탄약 효율 (Ammo Efficiency):
- 해당 스킬이 마스터마인드 - 샤프슈터 - 4 티어에서 마스터마인드 - 샤프슈터 - 3 티어로 옮겨졌습니다.
- 찰과상 (Graze):
- 해당 스킬이 마스터마인드 - 샤프슈터 - 4 티어에 새로운 스킬이 생겼습니다!
- 베이직: 스나이퍼로 명중 시 해당 대미지의 20%의 대미지를 탄환 궤적의 100 cm내의 적에게 줍니다.
- 에이스: 스나이퍼로 헤드샷을 성공할 경우, 20%대신 100%의 대미지로 적용됩니다.

무기 변경점에 관해서는 너무 길고 거의 무기 이름만 있으므로, 사용된 어휘 몇 개만 적도록 하겠습니다.

- increased(증가)
- decreased(감소)
- up from ~(~에서 올랐다)
- down from ~(~에서 내려갔다)

[원문]

Weapon and Skill Changes
Skill Changes:

Joker:
Basic: Converted units see their damage reduced by 35% . 
Aced: Converted enemies damage is no longer reduced.
Developer notes: Due to improve reaction time of the AI, convert became deadlier than they need to be for this reason we have reduced the amount of damage they can deal.
Specialized Killing:
The Skill has been removed and replaced with High value target.
High Value Target:
The skill has been moved from Mastermind - Sharpshooter - Tier 3 to Ghost - Silent Killer - Tier 3.
Ammo Efficiency:
The skill has been moved from Mastermind - Sharpshooter - Tier 4 to Mastermind - Sharpshooter - Tier 3.
Graze:
A new skill has been added in Mastermind - Sharpshooter - Tier 4!
Basic: Snipers that hit their target deal 20% of the damage dealt in a 100 cm radius around the bullet trajectory.
Aced: If a bullet would headshot-kill someone, the graze skill will deal 100% of the weapon’s damage instead of 20%.

Weapon Changes:
Developer notes: Due to the introduction of the new skill and the removal of Specialized Killing we have adjusted the damage and stats of certain weapons to make sure they stay viable after the update..

Car-4 Rifle:
Damage increased to 52 (up from 38).
DMR Kit damage decreased to 108 (down from 120).
MP9 SMG:
Damage increased to 44 (up from 36).
Amcar Rifle:
Damage increased to 42 (up from 36).
AMR-16 Rifle:
DMR Kit damage decreased to 66 (down from 80).
Damage increased to 94 (up from 80).
Para SMG:
Damage increased to 55 (up from 38)
AK Rifle:
Damage increased to 56 (up from 40).
DMR Kit damage decreased to 104 (down from 120).
AK.762 Rifle:
Damage increased to 97 (up from 80).
DMR Kit damage decreased to 63 (down from 80).
Krinkov Submachine Gun:
Damage increased to 99 (up from 80).
Akimbo Krinkov Submachine Gun:
Damage increased to 99 (up from 80).
AK5 Rifle:
Damage increased to 56 (up from 38).
UAR Rifle:
Damage increased to 55 (up from 38).
JP36 Rifle:
Damage increased to 44 (up from 36).
Kobus 90 Submachine Gun:
Damage increased to 56 (up from 38).
Compact-5 Submachine Gun:
Damage increased to 44 (up from 40).
Akimbo Compact-5 Submachine Gun:
Damage increased to 44 (up from 40).
Mark 10 Submachine Gun:
Damage increased to 58 (up from 40).
Swedish K Submachine Gun:
Damage increased to 99 (up from 80).
Commando 553 Rifle:
Damage increased to 38 (up from 35).
SpecOps Submachine Gun:
Damage increased to 58 (up from 40).
Eagle Heavy Rifle:
Damage increased to 98 (up from 81).
Falcon Rifle:
Damage increased to 98 (up from 80).
Gewehr 3 Rifle:
Damage increased to 99 (up from 80).
DMR Kit damage decreased to 61 (down from 80).
Gecko 7.62 Rifle:
Damage increased to 57 (up from 42).
Clarion Rifle:
Damage increased to 41 (up from 35).
Cobra Submachine Gun:
Damage increased to 44 (up from 36).
Blaster 9mm Submachine Gun:
Damage increased to 44 (up from 36).
Uzi Submachine Gun:
Damage increased to 44 (up from 40).
Patchett L2A1 Submachine Gun:
Damage increased to 42 (up from 36).
Chicago Typewriter Submachine Gun:
Damage increased to 58 (up from 40).
Queen's Wrath Rifle:
Damage increased to 58 (up from 40).
Lion’s Roar Rifle:
Damage increased to 58 (up from 40).
Jacket’s Piece:
Damage increased to 57 (up from 40).
Valkyria Rifle:
Damage increased to 41 (up from 36).
Kross Vertex Submachine Gun:
Damage increased to 58 (up from 42).
Micro Uzi Submachine Gun:
Damage increased to 44 (up from 36).’
Heather Submachine Gun:
Damage increased to 58 (up from 40).
Akimbo Heather Submachine Gun:
Damage increased to 58 (up from 40).
Bootleg Rifle:
Damage increased to 40 (up from 38).
CR 805B Rifle:
Damage increased to 99 (up from 80).
Jackal Submachine Gun:
Damage increased to 99 (up from 80).
AK17 Rifle:
Damage increased to 99 (up from 80).
Tatonka Submachine Gun:
Damage increased to 99 (up from 80).
Signature Submachine Gun:
Damage increased to 44 (up from 39).
Akimbo Signature Submachine Gun:
Damage increased to 44 (up from 39).
MP40 Submachine Gun:
Damage increased to 99 (up from 80).
Union 5.56 Rifle:
Damage increased to 58 (up from 40).
Grom Sniper Rifle:
Damage decreased to 160 (down from 300).
Total Ammo increased to 40 (up from 30).
Rate of fire increased to 150 (up from 60).
Contractor Sniper Rifle:
Accuracy decreased to 60 (down from 72).
Lebensauger .308 Sniper Rifle:
Rate of fire increased to 150 (up from 120).
Repeater 1874 Sniper Rifle:
Damage increased to 246 (up from 160).
Rattlesnake Sniper Rifle:
Damage increased to 246 (up from 160).
Nagant Sniper Rifle:
Damage increased to 480 (up from 300).
Platypus 70 Sniper Rifle:
Damage increased to 480 (up from 300).
R93 Sniper Rifle:
Damage increased to 480 (up from 300).
Desertfox Sniper Rifle:
Damage increased to 480 (up from 300).

=====

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