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보병 피드백 초안

bcat3efbd
2020-10-25 23:39:05 140 0 1

This game is really boring because each faction lacks personality.

So, let me make some suggestions for this game


<general>

Delete the production limit of infantry type for each of the faction PLZ


Hand gunner - delete weapon knockback


Medic - now he can get exp from healing


Weapon team - buff mobility and nerf setting time(release time is same as before)

Fireteams are now a bit more user-friendly, but due to longer setup times than before, they will still be available for manual support purposes only


flamethrower - buff their speed a little and now can give Mech a ROF debuff

Flamethrower now deals movement speed debuff and sustain damage to enemy infantry




<PL>

rifleman - add flare mine(cost 20 iron)

Inflicts little damage to enemy infantry and you can get some visibility in the fog of war


LMG squad - defensive position(passive)

LMG squads take less damage while firing(-10%) and have a longer range than other factions

But they have a slower setting speed and release speed than other factions LMG and take more damage from explosive, flame damage type(+15%)


Hand gunner - Mech hunter(passive)

PL gunner has a faster ROF and a longer range than other factions gunner, but takes more damage from infantry(+15%).



<Saxony>

stormtrooper - add incendiary grenade(cost 20 iron)

incendiary grenade explodes instantly without delay and deals very little damage for 2.5 seconds, but then deals big damage after that.


LMG squad - add Button Vehicle(cost 40 iron)

LMG fire shatters vehicle vision blocks, reducing movement speed and rate of fire 


Hand gunner - add sprint(cost 15 iron)

Increase movement speed for 5 seconds




<Rusviet>

vanguard - add smoke grenade(cost 30 iron)

Smoke grenades provide a tactical advantage to the player in any situation and are especially useful for Rusviet with many melee classes.


LMG sqaud - add AP round(cost 35 iron)

It can do more damage to mech


Hand gunner - Barrage(cost 40 iron)

Fires a barrage at a specified location for 4.5 seconds 

Can't attack for 4 seconds after firing


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