This game is really boring because each faction lacks personality.
So, let me make some suggestions for this game
<general>
Delete the production limit of infantry type for each of the faction PLZ
Hand gunner - delete weapon knockback
Medic - now he can get exp from healing
Weapon team - buff mobility and nerf setting time(release time is same as before)
Fireteams are now a bit more user-friendly, but due to longer setup times than before, they will still be available for manual support purposes only
flamethrower - buff their speed a little and now can give Mech a ROF debuff
Flamethrower now deals movement speed debuff and sustain damage to enemy infantry
<PL>
rifleman - add flare mine(cost 20 iron)
Inflicts little damage to enemy infantry and you can get some visibility in the fog of war
LMG squad - defensive position(passive)
LMG squads take less damage while firing(-10%) and have a longer range than other factions
But they have a slower setting speed and release speed than other factions LMG and take more damage from explosive, flame damage type(+15%)
Hand gunner - Mech hunter(passive)
PL gunner has a faster ROF and a longer range than other factions gunner, but takes more damage from infantry(+15%).
<Saxony>
stormtrooper - add incendiary grenade(cost 20 iron)
incendiary grenade explodes instantly without delay and deals very little damage for 2.5 seconds, but then deals big damage after that.
LMG squad - add Button Vehicle(cost 40 iron)
LMG fire shatters vehicle vision blocks, reducing movement speed and rate of fire
Hand gunner - add sprint(cost 15 iron)
Increase movement speed for 5 seconds
<Rusviet>
vanguard - add smoke grenade(cost 30 iron)
Smoke grenades provide a tactical advantage to the player in any situation and are especially useful for Rusviet with many melee classes.
LMG sqaud - add AP round(cost 35 iron)
It can do more damage to mech
Hand gunner - Barrage(cost 40 iron)
Fires a barrage at a specified location for 4.5 seconds
Can't attack for 4 seconds after firing