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자유게시판 pbe 9.14패치노트

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2019-07-15 02:50:52 3233 8 11

https://tftactics.gg/news/patch-9.14-pbe-changes




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Patch 9.14 PBE Changes

July 7, 2019

Last Updated: July 12, 2019

Teamfight Tactics will be getting a massive update very soon with patch 9.14. This will not only include the first new champion, Twisted Fate, but also a handful of quality of life changes, major features, and balance changes. Let's take a look at what some of those changes look like on the PBE.

New Champion - Twisted Fate

The first champion to be introduced post-launch to Teamfight Tactics will be Twisted Fate. The Card Master is a 2-cost Pirate Sorcerer with a pretty unique ability. Pick a Card allows him to randomly choose between a Blue, Red, and Yellow card, resulting in different effects with each. As I predicted here, the blue card restores mana for himself and nearby units, the red card does splash damage around the target, and the yellow card stuns. He has a low mana pool of 50, which allows him to quickly cycle through cards with items like Seraph's Embrace. This unit should provide a significant boost of power to both Sorcerers and Pirates, since it will allow both synergies to come online much earlier than before.

Ranked Mode

With patch 9.14, ranked mode will be introduced to Teamfight Tactics. Players will finally have the chance to prove their skill by climbing through ranks. Here's the breakdown of how the system will work.

  • There are 9 rank tiers, going all the way from Iron IV to Challenger.
  • There are no promotion series in TFT. Once you reach 100 League Points, you are promoted.
  • Placing 1st to 4th will result in gaining League Points, while placing 5th-8th will result in losing them. First place winners gain a lot of League Points.
  • It is easier to move up and down and the ladder since there are no promotion series and less demotion protections.
  • There are restrictions in place to prevent full party lobbies. You can queue together with up to 5 friends if you are all Gold or lower. If anyone is above Platinum, you can only queue up as 3.
  • The current plan is to start a new season of ranked TFT every few months, with big changes every time.

Neutral Rounds and Items

A major source of frustration in the current version of the game is the amount randomness attached to item drops. While this is not completely going away, Riot has introduced a system to at least lower its impact. Every Neutral round starting from the 2nd will have a special monster that drops a guaranteed random item, chunk of xp, or handful of coins for each player. This creature can also have extra buffs like being resistant to magic damage, making them harder to take down.

The 2nd round has also been changed from 2 regular minions and 1 ranged minion to 2 Gromps. Neutral Dragons are no longer immune to magic damage, giving Sorcerer teams a chance to take them down.

UI

One of the most requested features will finally be introduced to the game with this patch: DPS Meters. Every round, players will now see a live breakdown of the damage dealt by each unit, including your opponent's. This should result in players having a much easier time making changes to their team compositions since they will be able to see which units are underperforming.

You can now drag and hold items over other items to see what they combine into without having to place them on a character. Unfortunately, to combine them you still need to equip them on a unit.

Another addition is the Win/Lose Streak information window. Next your total gold, you will find the icon of a fire. If you hover over it, it will reveal a box explaining everything you need to know about win and lose streaks.

Balance

  • Elise is now a 1-cost unit.
  • Frozen Heart now slows attack speed by 25% (up from 20%).
  • Hextech Gunblade now heals from 33% damage done (up from 25%).
  • Red Buff now deal 13% of the target's max HP over 5 seconds.
  • Morellonomicon now deals 15% of the target's max HP over 5 seconds.
  • Runaan's Hurricane now summons a spirit who mirrors your attacks, dealing 25% Damage.

Shoutout to u/static989 who found more item changes on the PBE.

  • Guardian Angel now revives a unit with 1000 HP.
  • Warmog's Armor regen increased from 3% to 6% max HP per second.
  • Zeke's Herald attack speed increased from 10% to 15%.
  • Spatula items now double the stats of the item they merge with (Spatula + B.F. Sword = 40 Attack Damage).
  • Guinsoo's Rageblade attack speed per stack increased from 3% to 4%.
  • Zeke's Herald and Locket of the Iron Solari now only apply to units in the same row instead of all surrounding units.
  • Locket of the Iron Solari now shields for 300 and does not scale off of Ability Power.
  • Luden's Echo no longer scales off of Ability Power.
  • Redemption now procs at 25% Health.
  • Thornmail now reflects 100% of mitigated damage.
  • Recurve Bow now grants 20% attack speed, up from 15%.

Shoutout to Sasa who reached out to me on Discord to share updated changes



랭크 도입___
아이언~챌린저 총 9단계 존재(아 브 실 골 플 다 마 그마 챌)
승급전 없음
1~4위는 점수 오르며, 5~8위 점수 차감
골드 이하는 5인큐까지 같이 랭 가능. 플래 이상은 3명까지 랭 가능



UI___
연승 연패 표시해줌
딜미터기 추가
아이템 보관하는 장소에서 아이템 겹치면 어떤 템 나오는지 보여줌



---밸런스 패치---

버프__

_챔피언
엘리스 : 2성->1성
아칼리 AI 상향 + 버그없음 대천사껴도 날아간 다음 스킬 사용
형변시너지 변신하면 인간폼일때의 체력 X2로 바뀜
루시안 스킬보면 물리1방 마법1방인데,이 마법1방에대한 데미지 툴팁이 추가됨(150/250/350)

_아이템
곡궁: 공속증가 15%->20%
얼심: 공속감소 20% -> 25%
레드: 상대 전체 채력의 13%데미지를 5초간 도트뎀으로 줌
모렐로노미콘: 상대 최대 채력의 15% 데미지를 5초간 도트뎀으로 줌
루난의 허리케인: 이제 25%의 데미지를 주며, 공격을 하는 영혼을 소환
수호천사: 부활채력 500 -> 1000
워모그: 채력 재생 3% -> 6%로 변경
지크: 공속증가 10% -> 15%
구인수: 공속중첩 3% -> 4%
뒤집개: 구인수와 병합되는 아이템의 효과가 2배로 적용 (ex.루난 : "마저 20 -> 마저 40")
가시갑옷 : 되돌려주는 피해랑 25 -> 100%
구원: 발동조건 사망 시에서 -> 채력 25%로 변경
신성검: 효과발동시 나 효과발동했어요 라고 누구나 알아챌정도로 이펙트 + 소리 추가됨


너프__

_아이템
지크&솔라리 : 범위가 주변이 아닌 같은 줄의 챔피언에게 적용
솔라리 : 쉴드량이 300으로 고정
루덴 수정

_기타
중립 몬스터가 미스테리 박스를 드롭(경험치, 골드, 아이템 나옴)
중립 드래곤 : 마법면역 삭제


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