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HOTA 점수 계산법(2)

burseg4f9c4
2019-05-05 00:55:02 993 1 1

이건 히어로즈 3 위키의 HOTA 항목에서 찾았네요


아마 레딧보다 이게 더 정확하지 싶은데..


http://heroes.thelazy.net/wiki/Horn_of_the_Abyss_(Documentation)#Other 


The way of map winning score calculation was changed. Now it is harder to get higher ranks.

  • The map difficulty (which is set by the map creator) now gives additional points: from 0 (easy) to 40 (impossible). Building the grail and defeating all enemies give only 5 points each (instead of 25 in SoD).
  • All random maps have normal difficulty, so the maximum possible score on them is 440 (430 without the grail) (counting x2 on 200% difficulty).
  • The day count penalty was changed. The minimum day count is now calculated depending on map size and the number of capturable towns. Victory within this number of days is considered perfect and gets no penalty. Each day after this adds 2 points to the penalty up to 50 points (x2 on 200%). Original game penalty is also used (but its effect is much less).
  • The number of towns only influences the maximum game length without penalty. For example, if you've captured only 50% of the towns by the end of the game, then the map size is considered to be 2 times less. So the penalty starts earlier. On small map sizes the penalty may start from the first day. In this case, a score of 500 is impossible (but it's impossible on all maps except ones with "impossible" difficulty anyway).
  • 500 is now Azure Dragon rank. Archangel now requires a lower score.
  • In general, to get a higher score you should do the same things as before: win as soon as possible, and capture as many towns as possible. The grail also gives a bonus. But now it is much harder to get the highest ranks


번역기 없이 의역, 오역 있을 수 있겠습니다만

1. 맵 난이도에 따라 점수 추가 기능이 생김 이지 0점부터 임파 40점

2. 성궤건물과 상대방 모두 격퇴 점수가 각각 5점씩( SOD에선 25점이었는데 바뀜)

3. 그래서 가능한 최고 점수는 440점(성궤 없으면 430점)- 임파 난이도 200% 뻥튀기 계산 적용됨

4. 날짜 계산법이 달라짐(SOD와 비교하여) 맵 사이즈와 맵에 있는 성의 숫자에 따라 새롭게 달라짐

-  Each day after this adds 2 points to the penalty up to 50 points (x2 on 200%). Original game penalty is also used (but its effect is much less). 이 부분 해석이 잘 안되네요

5. 맵 크기도 클수록 점수가 더 높아짐. S사이즈 맵에선 500점 불가능

6. 500점 이상이 에이저 드래곤, 대천사는 낮은 점수를 나타냄

7. 일반적으로 점수를 높게 받는 방법은 SOD랑 같음

-최대한 빨리 이기고, 모든 성을 먹고, 성궤를 찾아 보너스 포인트를 얻는 것임. 그렇지만 SOD에 비해 고득점이 더 어려워짐

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