AD

기타 데바데 패치노트

fkdnjs_
2019-01-09 03:25:12 1289 1 5

이번에 패치된 내용 대충 번역 해봤습니다

(아직 진행 중.. 일단 중요한 부분만 함)

사실 이런것보다 무한로딩부터 좀 고쳐줬으면...



FEATURES & CONTENT

Feature - Added controls to change characters in the offline lobbies and the store story page without accessing the character selection panel.

캐릭터 선택 창을 켜지 않아도 로비 밖이나 상점 페이지에서 캐릭터 변경 가능.

Feature - Added new main menu idle animations for all Survivors. These can be observed at the campfire.

메인 메뉴에 모든 생존자들 새 모션 추가. 캠프파이어에서 볼 수 있음.

Feature - Clicking on an unpurchased character from offline lobby will automatically redirect to this character's store page.

로비 밖에서 구매하지 않은 캐릭터를 누를시 상점 페이지로 자동 이동.

BALANCE

Audio adjustments

Changed the lobby music back to the default music.
로비 음악을 기존으로 다시 바꿈.

Remixed volume levels for footsteps, music & VOs.
발소리, 음악&VOs 볼륨 조정.

Removed the attenuation on VOs and footsteps that were integrated in the 2.4.0 release.
2.4.0 패치때 됐던 VOs와 발소리 감소 효과 제거.


Killers PERK CHANGES
킬러 퍽 변경점

Bamboozle: Updated text to reflect the perk does not work with pallets.

속임수: 더이상 판자에는 효과가 없다는 텍스트를 추가.

Blood Warden: Added a timer on the perk in the HUD to better indicate when and for how long Blood Warden is active.

피의 교도관: 퍽에 타이머 추가되어 이제 얼마나 지속시간이 남았는지 확인 가능.

Iron Maiden: Reduced Survivor location notification from 4 seconds to 3 seconds.

고문: 생존자 위치 알림 지속시간이 4초에서 3초로 감소.

Spies from the Shadows: Increased the chances of a visual notification to 100% for all tiers. Added crow in Loud Noise notification. Increased the notification range from 16/24/36 meters to 32/40/48 meters.

어둠속 첩자(까마귀퍽): 알람갈 확률이 모든 밥풀에서 100%로 증가. 까마귀의 큰 울음 소리도 추가. 알람 가는 범위를 32/40/48M로 증가.

Surveillance: All generators start under the effects of Surveillance at the start of the match. Increased repair hearing distance by 8 meters. Regressing generators will be highlighted by a white aura. Once regression stops, generators will be highlighted by a yellow aura for 8/12/16 seconds.

감시: 게임 시작할때 모든 발전기에 감시 효과가 묻은채로 시작하고 발전기 수리 소리가 8M 더 멀리 들리는 효과가 추가. 파괴가 진행중인 발전기는 하얗게 표시. 파괴가 멈추면 (생존자가 발전기를 만질 경우) 8/12/16초간 노란색으로 발전기가 표시.

THE LEGION

Manually ending Frenzy no longer depletes the remainder of your Power gauge.
군단 능력을 도중에 끝낼시(시간 제한이 아니라 본인이 능력을 끊을시) 게이지가 전부 고갈되지 않음.(안쓴 만큼 남아있다는거)

Reduced the intensity of the blurred VFX during Frenzy.
군단 능력 사용시 흐린 화면 조정.

THE PIG

Adjusted the Combat Straps add-on in accordance to the crouch duration change, decreased value from 1 second to 0.3 seconds.
전투용끈 애드온의 매복 시간 감소를 1초에서 0.3초로 줄임.

Changed the Terror Radius fade time for when crouching / uncrouching to fade in ~4 seconds, down from 6.6 seconds.
매복시 공포범위가 완전히 없어지는데 걸리던 시간을 6.6초에서 대략 4초로 줄임.

Decreased the base crouch and uncrouch duration from 2 seconds to 1.3 seconds.
매복을 하거나 푸는 시간을 2초에서 1.3초로 줄임.

Increased Terror Radius from 28 meters to 32 meters.
피그 공포범위 28 > 32미터로 증가.

THE PIG : SCORING ADJUSTMENTS

Hit during dash attack: increased from 250 to 500.
매복공격 포인트가 250 > 500 으로 증가.

Initiate dash attack: increased from 50 to 100.
매복돌진 포인트가 50 > 100 으로 증가.

Map changes

Procedural System - Added a minimum distance between chests so that jigsaw boxes don't spawn too close together.
직소 트랩 상자가 서로 너무 가깝게 젠 되지 않게 함.

Procedural System - Hook distribution adjustments: changed the amount and distribution of hooks for each map. Every map now has a baseline minimum distance between hooks, a minimum number of hooks and a maximum number of hooks.
맵마다 갈고리의 양과 사이 거리 변경함. 모든 맵은 갈고리 사이마다 최소 기준거리가 있고, 최소갈고리수와 최대 갈고리 수가 정해짐.

Procedural System - Hook offerings now modify the newly introduced minimum distance between hooks. This distance will ultimately be ignored in the case where the minimum number of hooks requirements are not fulfilled. The effect of each offering is as such: Moldy Oak (Uncommon) = -2m, Rotten Oak (Rare)= -4m, Putrid Oak (Very Rare) = -5.2m, Petrified Oak (Survivor Very Rare) = +1.3m.

갈고리와 관련된 오퍼링들은 갈고리 사이의 거리를 바꾸도록 변경.
살인마 노란색 갈고리 공물 : -2m
살인마 초록색 갈고리 공물 : -4m
살인마 보라색 갈고리 공물 : -5.2m
생존자 보라색 갈고리 공물 : +1.3m

Backwater Swamp: Increased the spawning probability of the hooks in the center portion of the map to prioritize this portion of the map in favor of the edges.
백워터 늪지대: 갈고리가 맵 외곽 보다 중앙쪽에 더 많이 소환되도록 함.

Backwater Swamp: Adjusted height of bulrushes.
백워터 늪지대: 버들(부쉬) 높이 조정.

Badham Preschool: Now forcing a hook to spawn in the back of the Badham school if the basement is not there.
배드햄: 큰집에 지하실(아오지)이 나오지 않았을 경우 큰집 뒷편에 갈고리가 더 많이 소환 됨.

Grim Pantry: Added a new crow bomb to the map.
암울한 식료품 저장소: 까마귀 우는 지역 추가

Treatment Theater: Increased the chances to spawn blinking signs in the hallways surrounding rooms containing a generator (to facilitate finding said generators).
치료관: 발전기가 있는 곳 전등이 더 많이 깜빡거림.

Added extra hooks spawning spots around certain buildings to improve hook distribution.
특정 지역(건물)에 갈고리 소환 수 증가.

Changed the basement reference point (used to calculate hook to basement distance) to the top of the basement stairs instead of being in the middle of the basement.
갈고리 사이 간격을 재는데 쓸 척도를 아오지중간에서 아오지 계단끝으로 변경함.

Reduced basement to hook minimum distance to 16 meters.
아오지에서 다음 갈고리는 16미터 떨어져있도록 변경됨.

Totem placement improvements: Recent upgrades to the totem interaction method allows the level design team to place the totems closer to other objects and as such, totem placement and hiding spots will be continuously improved starting with this update.
토템 소환지점: 요약하면 불토 족보 퍼진거 알고 있고 조만간 업데이트로 바꿀 것.

Status Effect updates

All status effects that are timer based no longer stack or automatically reset the timer, but rather, take the highest remaining status timer and ignore the other.
시간이 지나면 사라지는 상태이상 효과들의 경우 더이상 중첩 되지 않고, 지속시간을 갱신시키지 않음. 대신 가장 강한 효과만 남기고 나머지는 무시되는 형식으로 변경됨.

If the new timer is the higher one, the previous timer is discarded and the status effect icon will visually reset to 100%.
만약 새로운 상태이상의 타이머가 더 강한 경우라면 기존 상태이상 타이머는 버려지고, 새로운 상태이상 타이머로 리셋됨.

If the new timer is the lower one, the new timer is discarded and the status effect icon remains at its current progression.
만약 새로운 상태 이상 타이머가 더 약할경우 신규 상태이상 타이머는 무시되고, 기존 상태이상 타이머만 남아있음.

Survivor perk changes
생존자퍽 변경점

Distortion: Updated text to reflect that this perks effect does not trigger when survivors are in the dying state or affected by traps.

뒤틀림: 빈사 상태이거나 덫에 걸려있는 상태에서는 퍽이 발동 하지 않는다는 설명을 추가.

Leader: All action speeds, with the exception of repair speed, are increased to 15%/20%/25% instead of 3%/6%/9%. The effect now persists for 15/20/25 seconds after the perk owner is out of range.

리더: 이제는 발전기 수리를 제외한 모든 행동에서의 속도가 15%/20%/25% 상승. 퍽의 영향 범위에서 벗어나도 15/20/25초간 효과는 유지.

Prove Thyself: Increased repair speed by 10% for each other survivor working on a generator within a range of 4 meters. Gain 50%/75%/100% more Bloodpoints for coop actions. Only one Prove Thyself effect at a time.

자가 증명: 4M 범위 내에서 발전기를 돌리는 아군 마다 발전기의 수리 속도가 10%씩 상승. 협력 행동 점수를 50%/75%/100% 더 획득. 이 퍽의 효과는 중첩되지 않음.

Technician: All tiers reduce repair hearing distance by 8 meters up from 0/-4/-8.

기술자: 이제는 모든 밥풀에서 발전기 수리의 소음이 8M 감소.

UI Updates

Items found in chests without already holding an item now require being picked up. This makes the interaction consistent with when you have an item already in hand and allows you to see what you have found before you commit to picking it up.

아이템을 들고 있는 상태에서 상자 파밍 시 새로운 아이템을 들게 됨.

Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.

이제 게임이 완전히 끝나기 전까진 생존자는 살인마의 퍽과 애드온, 오퍼링을 볼 수 없음. 매치가 완전히 끝난 뒤에 확인가능.


When equipping a memento mori offering, the offering's icon will be displayed on the in-game HUD when the conditions are valid.

즉처 계열의 오퍼링 장착시 인게임에서 특정 조건시 화면에 나타남.


Miscellaneous

Adjusted the Vault mechanic so that survivors come out of the vault with momentum, instead of being set to 0 movement speed after a vault.

창틀넘기가 이전엔 뛰어 넘으면 속도가 0이 되었는데 이제는 뛰어 나올경우 그 추진력을 받게 됨.

After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends.

겨울 이벤트때 나온 아이템 반응이 좋아서 이벤트 끝난 뒤에도 좀더 자주 뜨게 해준다는 듯?


Changed the Medium Vault speed to last 0.9 seconds down from 1 second.

중간 속도 창틀넘기가 1초에서 0.9초 걸림.

Created a new Medium Vault animation to distinguish the medium from the slow and fast vaults.

새로운 중간 속도 창틀넘기 모션을 추가함.

BUG FIXES - GENERAL

Audio & Localization

Fixed an issue that caused missing audio at the end of a Sacrifice.

희생제가 끝난 뒤 생기는 사운드 버그 수정.

Fixed an issue that caused missing audio for disarming, stepping and getting out of a bear trap.

덫에 걸릴때, 빠져 나올때, 해제시 나던 사운드 버그 수정.


Minor localization and translation improvements.

번역 문제 수정.

Killer related

Adjusted the intensity of the Spirit's Phase Walk VFX. The VFX changed due to the update to Unreal Engine 4.20 and the lighting changes introduced in 2.4.0.


Fixed an issue that caused the Hillbilly's arm to stretch during his mori.

Fixed an issue that caused the Legion's Killer Instinct to display the location of escaped Survivors.

Fixed an issue that caused the Legion's attack VFX to be out of sync with their attack.

Fixed an issue that caused the Legion's camera to snap up or down if the camera was moved in either direction during the Feral Frenzy cooldown.

Fixed an issue that caused the Madness notification bubbles to end abruptly from Survivors perspectives.

Fixed an issue that caused the Shape's Mirror Shard add-on not to show Survivor auras for the amount of time stated in the add-on.

Fixed an issue that caused the Wraith's blade wipe animation to block most of the screen.

Fixed an issue that could cause a desync in player states when getting out of a bear trap after attempting to vault over a window with a bear trap in front of it.

Fixed an issue that could cause a desync in player states when picked out of a bear trap by the Trapper.

Map specific

Adjusted the lighting in the basement houses in the Lampkin Lane and Badham Preschool maps.

Fixed an issue in Haddonfield that was preventing edge-object trees from spawning near the sidewalk between street tiles.

Fixed an issue that allowed the Nurse to blink out of world through a corner wall in the bathroom of The Game map.

Fixed an issue that caused a partially transparent wall decal to appear in an empty doorway in The Game map.

Fixed an issue that caused an impassable gap between a rock and a tree in the Family Residence map.

Fixed an issue that caused an impassable gap between a tree and a chest on the Rancid Abattoir map.

Fixed an issue that caused an invisible collision that blocked player movement on the hills in the Family Residence map.

Fixed an issue that caused incorrect character placement when entering/exiting a specific locker in the Mount Ormond Resort map.

Fixed an issue that caused players to float after falling on top of a totem and cleansing it, next to the unique tree in the Shelter Woods map.

Fixed an issue that could cause multiple generators to spawn in one area in multiple maps that use the indoor generators (ie: Lampkin Lane, The Game, etc).

Fixed an issue that made it impossible for hatchets, bottles and chainsaws to go through open windows and doorways into the chalet building in the Mount Ormond Resort map.

Fixed an issue that made it impossible for the Legion to Frenzy vault over a specific pallet in the Grim Pantry map.

Fixed an issue that made it impossible to damage the short side of a specific generator on the bottom floor of The Game map.

Fixed an issue that made it impossible to interact with one side of a generator in the Mount Ormond Resort map.

Fixed an issue that made it impossible to pick up Survivors when they were in between a tree and a rock in the Mount Ormond Resort map.

Fixed an issue where a pile of wood was blocking an opening in one of the fences in Haddonfield.

Misc LOD fixes.

Perks

Fixed an issue that caused the Endurance timer from Borrowed Time to be removed from the player unhooked if the player unhooking got downed.

시계 버그 수정함

Fixed an issue with Plunderer's Instinct causing a lower rate of Event items to appear in chests.

약탈자본능 버그 수정함

UI & HUD

Fixed an issue that caused frame rate drops when navigating through the Loadout.

Fixed an issue that caused interaction prompts to be visible for certain items when in Madness Tier III.

Miscellaneous

Fixed an issue that allowed Survivors to enter a locker through the Killers collision.

Fixed an issue that allowed injured Survivors to finish Mending another Survivor before entering the dying state if the killer hit them.

Fixed an issue that allowed the Legion to have infinite Frenzy in Kill Your Friends.

Fixed an issue that caused the flower and finger key ring to be missing on the Clown's outfits from "The Showman" Collection. Icons have been updated to reflect this.

Fixed an issue that caused the non-Killer host not to see blood pouring VFX on failed generator skill checks when waking up from the Dream State.

Fixed an issue that could allow players to gain control of their character before others.

Fixed an issue that made it impossible to gain progress on coop Daily Rituals (The Initiation).

Fixed an issue with generator repair efficiency for multiple Survivors working on the same generator. The efficiency debuff (-10%) should now be applied at the correct rate.

Misc cosmetic clipping & camera adjustments and improvements.

PTB known issues

Ace In The Hole has broken variables in most non-English languages.

Feng's skirts from the I Heart the 80's Collection have a skin weight issue in game.

Hag's camera is placed higher than normal.

Jeff's shirts from the "On the Road" collection and Ugly Christmas Sweater have a skin weight issue in lobbies and in game.

Misc apex and LOD customization issues.

Myers Evil Within music overlaps his terror radius.

Permanent heavy bleeding when the Wraith performs a Surprised attach with Sloppy Butcher AND the "Blind Warrior" - White add-on. Perk and add-on were fixed individually.

Players Status Icons show as hooked at the start of the match. It will return to normal once the player state has updated (ie: becomes injured).

TESTING

ATTENTION
These changes are meant to be tested by the Community on the PTB.
They might not be included in the final release.
이 변경 사항은 테스트 서버에만 적용 됩니다. 본섭에는 적용이 안될 수 있습니다.

Self-Care: All healing action speeds are reduced by 45%/35%/25%. This action speed penalty replaces the previous Self-care penalty (-50% speed) and applies a flat penalty to ALL healing actions. *DEV NOTE: This is a change we are trying out for the PTB. It may not be included in the final release.

자힐: 모든 치료 속도가 45/35/25% 감소. 원래 있었던 자힐 속도 50% 페널티를 제거하고 모든 상황에서의 치료 속도를 적당히 감소시키는 것. (*테섭에 적용 중. 본섭에 적용 안될 수 있음)

The Deep Wound timer now starts at 20 seconds (instead of 30 seconds) when an injured survivor is hit by Feral Frenzy. The timer for Feral Frenzy hits on healthy survivors remains at 30 seconds. *DEV NOTE: This is a change we are trying out for the PTB. It may not be included in the final release.

군단의 능력으로 부상 상태인 생존자를 때리면 깊은 상흔 타이머가 20초에서 시작한다.(30초 대신에) 건강한 상태인 생존자를 때리면 깊은 상흔 타이머가 30초에서 시작한다.(*테섭에 적용 중. 본섭에 적용 안될 수 있음)



후원댓글 5
댓글 5개  
이전 댓글 더 보기
TWIP 잔액: 확인중
▼아랫글 까먹은것이야... 퉤미
게임추천공지기타사연 신청
1
기타
다-하-! [1]
봄당근
01-17
2
기타
편지 잘받았습니다! [1]
ohoylee
01-16
1
기타
다이넴 [1]
fkdnjs_
01-15
4
기타
편지 잘 받앗어용! [1]
__유화
01-15
4
01-14
3
01-13
5
01-10
»
기타
데바데 패치노트 [5]
fkdnjs_
01-09
1
기타
까먹은것이야... [2]
퉤미
01-08
4
기타
니아옷 조합을 해봤어요 [2]
찹쌀모찌떡
01-03
1
01-01
7
기타
저도 [2]
디이씨
01-01
7
01-01
3
기타
와 ! 데린이 ! 1랭 ! [2]
망떡
12-31
5
12-17
2
기타
자간조정 [1]
영_아틀라스
12-12
1
기타
방송오프이실때 후원 [1]
먀오냐오
12-11
1
기타
다..다이니임.. [1]
__유화
12-08
4
기타
우편 잘 받았습니다! [1]
환술츠쿠요미
12-05
1
12-04
5
11-28
3
11-27
3
11-14
6
11-08
1
11-07
1
기타
다하다하! [1]
하욘_짱구링
11-05
7
기타
데린이 첫 빨랭 ! [1]
망떡
11-04
인기글 글 쓰기