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엔드리스 스페이스 2 1.0.18 스텔라 프리즈너 패치노트

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2017-06-22 10:55:18 1264 0 0

몇몇 패치사항이 있는데 일단 원문은



Update 1.0.18 -- The Stellar Prisoner



This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail...


[XML]

  • Added Neutron Star special node
  • Added 2 new unique planets, Veil & Teonha
  • Added hero Koros Apogee
  • Added hero Tiaych Zhilleaq
  • Added the quest Invisible Chains (look for the neutron star!)
  • Added a unique Anomaly on Auriga & Bilgeli (2 total)
  • Reduced Auriga base science as it is now given by Husk of Knowledge anomaly
  • Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times
  • Fixed custom faction feedback on planet FIDSI tooltips
  • Fixed Unfallen home system not having a bonus of 1000 System Manpower
  • Fixed cooldown timer for changing battle tactics set not being affected by game speed
  • Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq
  • Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4)
  • Sophons Free Move now gives +2 Vision Range instead of +1.5
  • Sophons Free Move now gives +2 Movement Points instead of +4
  • Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them)
  • Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them)
  • Fixed some political traits not affecting politics properly/being wrongly feedbacked
    • Merchants (Industrialist events support Pacifist political opinion)
    • Monumentalists (Industrial events support Religious political opinion)
    • Aggressive (Industrial events support Militaristic political opinion)
    • Investors (Pacifist events support Industrialist political opinion)
    • Conservationists (Pacifist events support Ecologist political opinion)
    • Automatists (Scientists events support Industrialist political opinion)
    • Sociologists (Scientists events support Pacifists political opinion)
    • Biologists (Scientists events support Ecologists political opinion)
    • Dutiful (Religious events support Industrialists political opinion)
    • Virtuous (Religious events support Pacifists political opinion)
    • Skeptics (Religious events support Scientists political opinion)
    • Fanatical (Religious events support Militarists political opinion)
    • Sanctuarists (Religious events support Ecologists political opinion)
    • Pragmatic (Militarists events support Scientists political opinion)
    • Preservationists (Militarists events support Ecologists political opinion)
    • Harvesters (Ecological events support Industrialists political opinion)
    • Druids (Ecologists events support Religious political opinion)
    • Territorial (Ecologists events support Militarists political opinion)
  • Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction
  • Horatio Carrier now has 13200 HP instead of 5500 HP
  • War exhaustion trend computation will now depend on game speed
  • Added Distributed Energy and Gamma Analysis tooltips
  • Lumeris refund for outposts is now equal to the Dust spent to colonize
  • Updated Gas FIDSI to differentiate the planets
  • Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction)
  • Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects
  • Fixed an issue of Influence provided by Outposts
  • “First contact” action with Minor Factions is now free
  • The "New Colony Rule" Industrialist law only applies its effect on the newly acquired colony
  • Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text
  • Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies.
  • The Quest “The Good Life” is now disabled for custom factions with the Affinity Shipbound
  • The Quest “Babies Not Booms” and “An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound
  • Relationship trend of Minor Faction now depends on game speed
  • Having Pacifists in the senate does not remove the “Eternal War” effect over minor factions
  • Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs

[PERFORMANCE]

  • Improved influence computation
  • Ships designs are not automatically preloaded at the beginning of the game anymore
  • Optimize end turn resource collection pass
  • Optimized fleet & political events
  • Better filtering of onscreen rendering
  • Optimized hero assignation and fleet modification
  • Reworked retrofit process to reduce CPU consumption and memory allocations

[FIXES]

  • Fixed the intro cinematic for custom factions
  • When the end turn is computing, it is no longer possible to send orders
  • Prevented Election actions from all being disabled
  • Empire met notification only appears when both empires know each other
  • Alliance Victory now properly awards victory to all the members of an alliance
  • In multiplayer, players are no longer displayed as having achieved elimination victory when another empire wins
  • The "Reset" button did not properly reset the Diplomatic Demand Screen
  • The minor population effects are now displayed in their tooltips inside the custom faction
  • Fixed Trade company HQ/subsidiary being queueable at the same time on the same system
  • Fixed Ground battle notification auto popup setting not working
  • Fixed Influence feedback being too large on outposts and Unfallen systems
  • Added an icon on fleet labels to feedback the existence of a Planet Destruction module within the fleet
  • Fixed the on-click behaviour of merged fleet labels; all fleets represented by the label are visible in the fleets list at the bottom of the screen
  • Fixed the dragged population icon for custom populations
  • Allowed the trait level reduction in custom faction screen; removing a level n trait will automatically add back the level n-1 of that same trait
  • Greyed out the ship design slots that are incompatible with the selected module category in ship design screen
  • Users can’t join or be invited in multiplayer sessions without the latest game version installed
  • User no longer remain stuck on "Ending Turn" after the election in turn 120
  • Fixed the creation and edition of Ship designs with the Unfallen medium hulls
  • Disabled Multiplayer (Join Game) features if Steam is not running
  • Space battles are now correctly resolved when a player enters a session in which another player is attacked by pirates.
  • The peaceful conversion icon is no longer redundantly displayed on your own Unfallen systems
  • The Seventeen thousand islands bridge" anomaly name no longer overlaps with nearby planets
  • Icons of unavailable curiosities are now shown correctly when there is no ship orbiting the system
  • Fixed the tooltip on “Colonize” button in Star system management; now properly tells the planet colonization is queued and not already colonized
  • Added AMD Radeon HD 6550D (sep 2011) to the compatibility card; it should now be able to launch the game in compatibility mode
  • Changed wording in planet tooltips to avoid confusion regarding base output modifiers
  • Fixed text in the "Population Boost Ended" notification when using custom factions
  • Fixed the background of in-game screen with "-novideo" command in Steam set launch options
  • Fixed issue with moon exploration & anomaly improvement GUI
  • Fixed a few tutorial highlights
  • Fixed an error when displaying the tooltip of the Evacuate System improvement when playing Unfallen
  • Fixed hero recruitment notification having issues with custom textures.
  • Fixed an error when hovering the mouse cursor over the "Colonize" button of a destroyed planet in the System Management Screen
  • Fixed multiple issues with in-game text fields and added a few quality of life enhancements on these
  • Changed the "K" into "M" when reaching millions units for resources
  • Fixed the technologies remaining turns count in the technology queue
  • The cursor location is reset to the end of the text when clicking on the bottom side of the chat bar

[AI]

  • The AI should ask for alliances out of perceived necessity less often
  • The AI should evaluate truce better when other player is winning the war
  • Fixed an issue where the synchronization of game events was failing while the user was saving the game resulting in a crash and an infinite turn
  • Fixed an issue in battle situations computing resulting in a crash
  • Fixed an issue with Ark handling that was generating an error message
  • Fixed an issue where the AI was stopping colonizing systems at some point
  • The AI dll now loads correctly when the game is installed in a path that contains accented characters
  • Fixed an issue where a mood message was sent multiple times during truce
  • The AI should now respond to diplomatic demands based on the odds of winning wars and the value of bribes
  • Fixed an issue where AI only took in account war end when a force truce was declared
  • Fixed an issue where ship designs were not synchronized correctly
  • Fixed an issue where AI would ask for help even if it was not at war
  • Fixed an error generated when the Vodyani AI chooses the "Conscription" defensive battle plan
  • Fixed an error generated when starting the Beginner Tutorial

[DESYNCS]

  • The desync report message box is now only displayed once
  • Fixed a desync related to fleet actions
  • Fixed a desync related to population migration and political events
  • Fixed a desync related to "The Good Life" exploration quest
  • Fixed a desync related to manpower

[MODDING]

  • In the modding screen, added filters for mod location (Local or Workshop)
  • Fixed the scroll wheel functionality in the mod selection menu
  • Added a warning when the player enables a mod
  • Added display of error messages and feedbacks in Modding Screen
  • Fixed modding screen auto-selection and interaction issues
  • Added an option to automatically download and enable Missing Mods of a game (both in the Load Game and the Join Game screens)
  • Added GUI modding (image replacement)
  • Fixed ship reskins not being shown in ship design editor

We hope you like it!



주요한것만 살펴보자면...


유니크 행성 2개 추가

신 영웅 2개 추가

유니크 이상현상 추가

소폰 자유이동 설명이 고쳐짐 (이동속도 문제... 아놔 너프 ㅠ)

소폰 자유이동이 1.5 대신 2의 시야를 줌

소폰 자유이동이 4대신 2의 이속을 줌 (ㅠㅠ 개꿀이엿는데)

보댜니는 신비로운 역병 퀘스트 불가 (...? 왜?)

호라시오 캐리어 (가장 큰 배) 체력이 5500에서 13200 으로 증가    이건 당연히 이랫어야 하지않나?

첫 접촉이 이제는 항상 영향력 소모 X

새 개척지 법안이 새로 획득한 성계에도 적용됨 (조약으로 얻든, 영향력으로 사든 행복도가 부여된다는 소리인듯)


...


그외에는 딱히 중요한건 없는듯.

별로 맘에 안드는 패치... 좀 더 재밌는걸 만들게 있는거같은데.




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