게임 난이도가 높아질수록 촉수 확률 상승
침투퍼센트 높을 수록 촉수 확률 감소(침투 퍼센트 낮으면 미친듯이 증가임)
XComLW_Overhaul.ini 파일에 기록된 내용임
; Controls how frequently a scampering alien will receive an extra action point when they activate on their own turn while in yellow alert. This uses the yellow action table.
REFLEX_ACTION_CHANCE_YELLOW[0]=0.0
REFLEX_ACTION_CHANCE_YELLOW[1]=0.20
REFLEX_ACTION_CHANCE_YELLOW[2]=0.33
REFLEX_ACTION_CHANCE_YELLOW[3]=0.38
; Controls how frequently a scampering alien will receive an extra action point when they activate on their own turn while in green alert. This uses the green action table.
REFLEX_ACTION_CHANCE_GREEN[0]=0
REFLEX_ACTION_CHANCE_GREEN[1]=0.20
REFLEX_ACTION_CHANCE_GREEN[2]=0.33
REFLEX_ACTION_CHANCE_GREEN[3]=0.50
; The amount the chance to take an action will drop after each success in a pod. The count is reset
; for each pod that activates within a single turn. (촉수 행동하나마다 확률 다운 )
REFLEX_ACTION_CHANCE_REDUCTION=0.05
; Each % infiltration above 100% decreases reflex chance by this amount
HIGH_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[0]=1.0
HIGH_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[1]=0.5
HIGH_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[2]=0.1
HIGH_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[3]=0.1
; Each % infiltration short of 100% increases reflex chance by this amount(100퍼 안되면 1퍼 부족한만큼 전설에서 1퍼만큼 촉수확률 상승)
LOW_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[0]=0.0
LOW_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[1]=0.1
LOW_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[2]=0.5
LOW_INFILTRATION_MODIFIER_ON_REFLEX_ACTIONS[3]=1.0
참고로 이건 새로생긴 플래시뱅 저항치임 이 수치가 있으면 이제 플뱅 맞았을 때 저항함
+ENEMY_FLASHBANG_RESIST=(UnitName=Gatekeeper, Chance=75)
+ENEMY_FLASHBANG_RESIST=(UnitName=MutonM2_LW, Chance=20)
+ENEMY_FLASHBANG_RESIST=(UnitName=MutonM3_LW, Chance=67)
+ENEMY_FLASHBANG_RESIST=(UnitName=AdvPsiWitchM3, Chance=100)
+ENEMY_FLASHBANG_RESIST=(UnitName=AdvGeneralM1, Chance=50)
+ENEMY_FLASHBANG_RESIST=(UnitName=AdvGeneralM2, Chance=75)
+ENEMY_FLASHBANG_RESIST=(UnitName=SectoidM2_LW, Chance=33)
+ENEMY_FLASHBANG_RESIST=(UnitName=ArchonM2_LW, Chance=33)
+ENEMY_FLASHBANG_RESIST=(UnitName=ViperKing, Chance=100)
+ENEMY_FLASHBANG_RESIST=(UnitName=BerserkerQueen, Chance=100)
+ENEMY_FLASHBANG_RESIST=(UnitName=ArchonKing,Chance=100)
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